| Bub (Bubblun) | |
| Bob (Bobblun) |
| normal | angry | bubbled | pic name | credit name | first stage |
| Bubble Buster | Zen-Chan | 1 | |||
| Stoner | Mighta/Maita1 | 6 | |||
| Beluga | Monsta | 10 | |||
| Hullaballoon | Pulpul | 20 | |||
| Colley | Banebou | 30 | |||
| Incendo | Hidegonsu | 40 | |||
| Willy Whistle | Drunk | 50 | |||
| Super Socket | Invader | 60 |
1It's called a Mighta if you finish the normal game and a Maita if you get the true and happy ending. Probably just inconsistency in English / Japanese spelling.
Most of these enemies make guest appearances every 16 level, with big versions of them carrying your girlfriends. Just to remind you what you're supposed to be doing, in case you'd forgotten.
| level | enemy | level | enemy | level | enemy |
| 16 | 32 | 48 | |||
| 64 | 80 | 96 |
Grumple Grommit (Super Drunk)
The formula looks like (2 ^ (x - 1)) * 1000 where x is the number of trapped enemies that are popped at the same time. This of course yields the following:
| x | points |
| 1 | 1000 |
| 2 | 2000 |
| 3 | 4000 |
| 4 | 8000 |
| 5 | 16000 |
| 6 | 32000 |
| 7 | 64000 |
| num | fruit | points | |
| 1 | banana | 500 | |
| 2 | orange | 1000 | |
| 3 | peach | 2000 | |
| 4 | watermelon | 3000 | |
| 5 | grapes | 4000 | |
| 6 | pineapple | 5000 | |
| 7 | pink diamond | 6000 | |
| bubble | effect | |
| water | Water flows down the screen (starting in the opposite direction to which you're facing). Enemies that are caught in the water turn into 7000 pt diamonds. | |
| lightning | Lightning shoots across the screen (in the opposite direction to which you're facing). Enemies that are hit turn into 8000 pt diamonds. | |
| fire | Fire to falls onto the platform below. Enemies that are hit turn into 9000 pt diamonds. | |
| fire breath | See here | |
The ![]()
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bubbles are explained here.
This will also happen on other levels if your score matches certain criteria. If the tens and hundreds digits of one of your scores are the same (i.e. your score is abcdd0) then it will happen, or if the tens and hundreds digits of your score match those of your partner's. So playing with two players makes this a lot easier as one can blow bubbles while the other gets his score ready. The actual items that you get depend on what these digits are although it doesn't really make much different since they're all worth 700 points.
The items that you get automatically on certain levels are shown here:
| screen | item | |
| 1 | cherries | |
| 5 | pink pudding | |
| 10 | strawberry | |
| 15 | brown lolly | |
| 20 | tomato | |
| 25 | donut | |
| 30 | candy apple? | |
| 35 | corn cob | |
| 40 | green and brown pudding | |
| 45 | mug of beer | |
| 50 | sweet | |
| 85 | red music notes | |
| 86 | odd lamp | |
| 92 | Bub | |
| 93 | Chack'n from Chack'n Pop | |
| 94 | computer | |
According to Chris Moore, we've got all the screens that turn your left-over bubbles into items without your score being something specific. We also had a few extra ones but he pointed out that they were erroneous and they're gone. :-)
The items that you get for a score of the format abcdd0 are shown here:
| score | item | |
| ...000 | french fries | |
| ...110 | double scoop ice cream cone | |
| ...220 | creme caramel | |
| ...330 | burger | |
| ...440 | slice of cake | |
| ...550 | cupcake | |
| ...660 | mug of beer | |
| ...770 | sausage on a stick | |
| ...880 | white ice cream cone | |
| ...990 | double blue lolly | |
The items that you get for matching your tens and hundreds to your partner's are listed here. Although both the tens and hundreds column need to be matched, only the tens column affects what item appears. They turn out to be the lowest 10 food items (the vegetables). They are, of course, all worth 700 points.
| score | item | |
| ...00 | green pepper | |
| ...10 | aubergine | |
| ...20 | carrot | |
| ...30 | onion | |
| ...40 | beetroot | |
| ...50 | turnip | |
| ...60 | parsnip | |
| ...70 | marrow | |
| ...80 | pea pod | |
| ...90 | mushroom | |
EXTEND bubbles
When you collect enough letter bubbles to spell
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then the current screen will end and you'll also get a new life. It's a good
way to end tough screens if you can... and it's always great to get more
lives.
These will appear from the tunnels/holes in the roof and floor of a level (assuming it has tunnels, or as is sometimes called an "open" or "wraparound" level). The way this works is dependent on the number of bubbles you popped at once on the last non-open (ie. no tunnels) level. If you popped three or more at once then you will get (1 less than that number) different types of extend bubbles on this stage. Eg. if you pop all four bubbles at once on stage 2, you will get 3 different extend bubbles on stage 3 where there are tunnels.
If you are on a stage with tunnels, however, popping lots of bubbles at once should have the same effect, but on the current stage.
Baron von Blubba
He goes by many names - the skeleton, the white ghost ghost, the Baron, the
shark, whatever you call him. Well, there isn't really much to him... just
that he appears when you take too long (except on level 97). On most versions
I've played he starts off quite slowly, gets in line with your alternating
vertical and horizontal position and speeds up until he catches you, or if you
last long enough, he becomes slow again. There *is* a way to get rid of one of
them in 2 player mode: if yours kills you and you run into your partner's one
while you are still flashing, his one disappears too.
Rascal
Rascal seems to like dark places. He hides in the
secret rooms and,
if you stay there too long, starts chasing you around the same as
Baron von Blubba does. There is no "hurry up" warning before
he appears however, he just arrives and starts chasing you.
Finishing the Game
First you have to survive till level 100. Take the lightning potion and hit
the bad guy with 100 lightning bolts. It shouldn't be too hard because his
pattern is quite easy to follow, just avoid his projectiles. Then he'll end
up in a big bubble... pop him for 1000000 points! You've found love and
friendship! If you finish the game with only one player then you are told
that it is not a true ending and you should
"Never forget your friend!"; you are sent back into the game to
"try again!!".
Even if you finish the game like this with two players, it still isn't the
true and happy ending.
Try to get your tens and hundreds digits lined up as often as possible at the ends of stages so that you can get falling food. If you can, kill the enemies quickly so that you can get high valued items on the next screen but it's usually worth waiting and getting more points on the current screen.
Pop all the EXTEND bubbles that you can, even if you already have them because popping lots of the same kind will give you candy canes.
Of course, try to survive until the secret levels so that you can get lots of diamonds!
This page last changed 2000/04/01